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Redistributed Windows Build Crashes When Audio Plays

Open randomPoison opened this issue 9 years ago • 0 comments

Redistributed Windows builds load and run, but when you try to shoot the gun the game crashes at IAudioRenderClient::ReleaseBuffer().

Note: It's likely that this isn't just happening in redistributed builds, this is probably an issue in general. We ought to be testing the game/engine on multiple machines to help suss out issues like this one.

randomPoison avatar Jun 06 '15 20:06 randomPoison