Marcus Skov
Marcus Skov
Closing this issue per the above suggestion. Think anything beyond that will creep into a fairly complex solution that effectively just simplifies what `Third Person` follow can already do. Feel...
Thanks for the thorough report! Did a few tests for this. It appears to indeed only be a Mac issue when running in `Compatability` mode, which is very odd. It...
Am not sure if this is an addon issue? Based on your description, it suggests that you're using `remove_child()` to remove it from the tree, rather than `queue_free()`, but it's...
Had a look at the MRP, and the issue isn't related to the addon. The issue is also present if you were to add any other node as a sibling...
Think the solution you're looking for depends on how you've set up your scene. You mention multiplayer, and to paraphrase what you've said just to make sure I understand it...
> The value should not be null up until the request_ready() causes the https://github.com/onready variable to be set again. (Printing out the value while it's not in the tree won't...
That sounds odd! Nothing should be resetting any of the initial properties by changing the `follow_target_offset`. Does this also happen when using the `Simple Follow` mode, or if you greatly...
I'll try and shift priorities around and do a proper refactor for `Framed Follow` in the not too distant future. Been seeing more issues popping up for it lately.
Would be great to have additional eyes on it to make sure it works correctly! Will make a draft PR at some point and link back to it here, and...
The `top level` bit is merely copying a function of what the [smoothing addon](https://github.com/lawnjelly/smoothing-addon/blob/3.x/addons/smoothing/smoothing_2d.gd) does. It essentially just means that it further decouples the visual node from the physics node's...