Marcus Skov

Results 81 comments of Marcus Skov

Do think there's a way to support your setup, but think it'll be a bit of a pain to get it to detect it correctly with the way the addon...

If you have updated the addon from version 0.6.x ⇾ 0.7 within a project, then it's entirely possible that there's some lingering code in one of the hidden Godot directories...

It was resolved in, if my reading is correct, Godot 4.3 Beta 3 in [this PR](https://github.com/godotengine/godot/pull/92303). Has been a long-standing issue with removing or changing classes in GDScript.

Closing the issue as Godot 4.3 should be addressing, or at least mitigating, this issue. If it's still being encountered after updating to that Godot version, or later, please do...

In the video demo, are you using an invisible `follow target` rather than the character itself? Since it appears to be rotating around the character, or at least something near...

This is neat! Please correct me if I misinterpret how the values are being set and applied to the camera position. The challenge I see with defining min / max...

Have been giving this some thought, and think this should be fairly durable. The only question I guess is whether if the applied minimum distance should always be applied to...

Practically speaking, it should be a matter of applying a positional value to the `FollowMode.PATH` section in the `PhantomCamera3D` script. Where it compares a newly defined property, e.g. `min_path_distance`, with...

> I've been thinking about this one. It's _technically_ just a `follow_offset` getting updated at runtime, which, in my opinion, should be left up to the games themselves. There was...

Wonder if a simple solution would be to have the camera offset itself from the path when the followed target gets too close, like so? ![image](https://github.com/ramokz/phantom-camera/assets/5159399/11088c22-27de-4ac7-b0aa-8be6c0e5e84d) Essentially, it's a bit...