Robert Neumann
Robert Neumann
I'm sorry, replying to all of that properly is out of scope atm >< Couple things though, maybe that gets you further: The 'h: 430 v: 647' values are read...
In the very high register ranges, there are chunks allotted for the format detection unit. If you can find out which of those the chip chooses for the input, you...
Ah right, these are all empty space that I use for extra storage. I forgot about those. It's register space that exists, but isn't used by the ASIC, so it's...
Honestly, I don't remember how that works.. But you don't need that custom slot. You want to try fixing whatever slot your device is supposed to be using, and it...
Iirc, the preset IDs double up for variations of the same source format. Was it like, 1280x960 for PAL and for NTSC? I think so.. :) Sounds about right with...
Yes, definitely! And welcome to the fun part of developing this ASIC firmware :D I don't remember the details, but you basically have the major processing blocks that each can...
Ehhh, something with units of the ADC part of the sync processor output.. but it's important. This is a major sync separation parameter.
Oh wow, I just read @brian-mk's comment, and I've got to say that I agree! :p The source code is an example of how a personal use project grew and...
And look in the settings for something like YPbPr output or YUV output or such. It has to be manually enabled to output that, and not real VGA.
These games are using very far off spec vertical timings, right? Something like 56Hz or so? If the auto code doesn't work on them, there isn't much you can do.