Robert Neumann

Results 275 comments of Robert Neumann

That's sad news, yeah :/ The hardware itself is flexible enough to support 56Hz sources fine. The problem is doing all the gbscontrol tasks on it reliably.

Hm, are you sure it's just those 2 games? I distinctly remember an about even ratio of breakage and fixes with full fpu mode. When it was developed, there was...

I don't have the old notes anymore but some tests were really tricky. One test is a puzzle in Tales of the Abyss, where you couldn't move a certain statue....

Just saying, these issues are worthwhile. They're deeply rooted in the x86 vs PS2's mips vs emulation speed debacle. We want to track all those details :)

**Tales of the Abyss** A puzzle in a castle demands moving statues. The game code for the statue movement is susceptible to EE FPU issues. Statues will just get stuck...