radfast

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Thanks for this, we are aiming to make a dev version which works for people developing other mods. But our de-obf version does target SRG mappings for a specific Forge...

> a completely messed up way Galacticraft transfers players between dimensions. lol thank you! we almost exactly replicate transfers to and from the Nether, only without the 8x change in...

I'm not too interested in ```isValid()``` or ```isOutsideBuildHeight()``` calls as most of our height-related code is to do with entities and rendering, not block placement. Seems like the best approach...

https://wiki.micdoodle8.com/wiki/GC3_API#Full_Galacticraft_Sources Guide was written for 1.7.10 so you might have to adapt it slightly to 1.8+, I'm not sure whether you are looking for 1.8.9, 1.10.2 or 1.11.2 Key steps:...

> I know for sure that placing torches below y=0 crashes the game because of hardcoded height check in BlockVec3#getBlockState_noChunkLoad (and a few other methods there do the same), that's...

> As for player transfer - still writing up issue on that, and investigating why there is no message spam in log file with vanilla, that I would expect. But...

You have a folder which you unpacked the MDK into. That is your workspace. Copy the ATs into the /src folder, I recommend put them all /src/main/resources. Then run ```setupdecompworkspace```,...

That's a big list of mods... It's not Galacticraft causing this. Just because it happened on the Moon, does not mean it is Galacticraft. Maybe one of those other mods...

You have water inside the sealed space? A screenshot might be helpful so we can test this.