Quinton Ashley
Quinton Ashley
I originally picked planck.js because it's a pure JS port of Box2D's physics simulation and the results it produces are objectively superior to matter.js (used by Phaser) and rapier. Later...
For p5.js, I was able to fix this in v3.19.5, but not in q5.js. https://github.com/quinton-ashley/q5.js/issues/29
Finished adding HDR support to q5 in v1.9.3! https://github.com/quinton-ashley/q5.js As far as I know the p5.js devs are not working on this feature yet. https://github.com/processing/p5.js/issues/6190 I've advised them on how...
I recently found this library anime.js which would be great for this purpose: https://animejs.com/documentation/#JSobjProp The minified version is only 17kb and I think it'd be worth adding directly into p5play....
Reduce the amount of sprites that the `Tiles` constructor generates by combining adjacent static colliders. This would greatly improve performance. @ Tezumies had to do this manually to get his...
Users should be able to customize the amount and positioning of on-screen buttons and sticks.
Currently p5play can make a box collider based on the dimensions of an image. But the idea of this feature would be to make colliders based on the outline of...