Quinton Ashley
Quinton Ashley
```js function setup() { new Canvas(400, 400); displayMode("maxed", "pixelated"); background(220); } function draw() { background(220); translate(canvas.hw, canvas.hh); textAlign(CENTER, CENTER); textSize(100); text('hello\nbye', 0, 0); } ```
Yeah... this is a bit of a rabbit hole! 🐰 q5.js currently can't render pixel fonts (very small sized fonts made of just a few pixels) at a pixel perfect...
Type: Bug invite participants button does nothing Extension version: 1.0.5918 VS Code version: Code - Insiders 1.90.0-insider (ca688da9fb6dad00996cee7d5342490daa7bb1fb, 2024-05-31T01:18:07.094Z) OS version: Darwin arm64 23.5.0 Modes: System Info |Item|Value| |---|---| |CPUs|Apple...
The `Tiles` constructor currently only accepts tile maps in the form of a string or array of strings. In addition, it should take an image as input. `sprite.tile` and `group.tile`...
I'm working on a new p5play style wrapper for planck's MouseJoint, which will basically provide an easy way to grab and pick up objects with the mouse or touch.
Ideally I'd like p5play to go fullscreen in iOS Safari by default or with a simple function that would hide the url bar and controls.
> The devs of the WebGL renderer for p5.js, namely Dave Pagurek, did a great job with it. I have no intention of reinventing the wheel by recreating webgl mode...
The 2D canvas API provides a lot of high level functionality, including drawing strokes, but implementing strokes in WebGPU won't be so easy. Strokes can't simply by drawn as lines,...
There's an opportunity with q5's upcoming WebGPU renderer to implement friendly p5 style wrappers for batch rendering, or do it behind the scenes. Batch rendering could draw many shapes with...
An async function simply named `load` could be used to load any file or multiple files asynchronously and return a promise. This will be implemented in [q5-util.js](https://github.com/q5js/q5.js/blob/main/src/q5-util.js) The q5 `setup`...