qualterz
qualterz
Noticed a bug. When I place the blocks of bed in a row too quickly, server looks like does not handle some requests from player: [client side view](https://gateway.pinata.cloud/ipfs/Qmf5SoSfPwRNW212D5jKmzs2BiZgh2xRCYyPoAZEBukBD9) and [server...
It works quite weird when you bunnyhoping down from low hills, and you also take damage during bunnyhop with some delay.
Yep, looks like it is fixed. But there is another problem, sometimes when you fell down, the server does not register your fall at all, no one debug message about...
I think a Herobrine appearing logic can be implemented using some kind of inverted occlusion culling algorithm.
The naive solution I found is to add `Crystal::Expressions` to the allowed types: ```crystal return unless value.is_a?(Crystal::NumberLiteral | Crystal::Expressions) ```
> I think this should be split into 2 separate issues. The first issue could be called like "Upstream stresser tool", and the second like "Stresser bots random actions".
I think would be good to have an example schematic in `valence/assets` directory.
Does something block this pull request from being merged?