Quinton Reeves

Results 90 comments of Quinton Reeves

Requires a rewrite of how texture clamping is handled by the engine.

The `r` as a `texrotation` type is in a different scope to the `int`, and it isn't clear why the value is copied from `s` to `r`, though it is...

I have no idea who has ownership of those packages, it's not me 😅

> As a workaround, I created a non 2fa steam account and gave it permissions to upload builds. So I no longer need this. @ThomasMoonKang How did you manage that?

> Here's two simple possibilities (could even be combined); > > * Lethal mutator - 50% health reduction > > * Brutal mutator - 100% extra damage These are effectively...

There's only a handful of people with write access to the base repository because it automatically deploys via continuous integration and to prevent people pushing changes without core developer oversight....

> That's exactly why I asked if they could answer my questions regarding the "required further research and modification". I could provide help. It means I need to understand the...

Please feel free to submit a pull request referencing this issue and I will assign it then. Please remember to include a method to import the old variables.

Has now been improved by going back to how grenades used to work.

Yeah I haven't tested under Wayland yet, I daresay it's the fail-safe routines for retina display detection kicking in or something. The log should be in `~/.redeclipse`