Results 265 comments of qouteall

It says `Couldn't compile vertex program (Default, particle) : 0:21: L0002: Undeclared variable 'gl_ClipDistance'`. Are you using any resourcepack that override vanilla shaders?

Which resourcepack did you use?

Mods can also override vanilla shaders. Does this issue occur with only immptl and fabric api?

I found that PojavLauncher means that you are running this mod on phone? It may not support the needed OpenGL feature so the shader cannot compile unfortunately. Someone said that...

You can disable immptl's shader code transformation by disabling `enableClippingMechanism` in `/config/immersive_portals_fabric.json`

Unfortunately this mod is not designed to work on phone. This issue probably cannot be easily fixed.

https://github.com/qouteall/ImmersivePortalsMod/issues/748

https://discord.com/channels/662271867431682058/671895714527182920/963055138828877937

Maybe fixed in https://github.com/qouteall/ImmersivePortalsMod/releases/tag/v1.3.4-1.18 (I am not sure)