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Incompatible with pojavlauncher.

Open Foxxy-01 opened this issue 3 years ago • 18 comments

  • Only the latest version is being supported. If you are using an outdated version, upgrade to the latest version.
  • Insrall Pojavlauncher, Open Pojavlauncher, Install Fabric, Install this mod, observe that it just gets an infinite loop loading mojang screen when I check logs it says something about unsupported os and something about libzstd-jni-1.5.2-2

Foxxy-01 avatar May 28 '22 22:05 Foxxy-01

Can you post the full log?

qouteall avatar May 29 '22 02:05 qouteall

Can you post the full log?

I have put it on pastebin because it might be easier to read that way :D :D https://pastebin.com/7Y9etRwx

ghost avatar May 29 '22 09:05 ghost

It says Couldn't compile vertex program (Default, particle) : 0:21: L0002: Undeclared variable 'gl_ClipDistance'. Are you using any resourcepack that override vanilla shaders?

qouteall avatar May 29 '22 13:05 qouteall

It says Couldn't compile vertex program (Default, particle) : 0:21: L0002: Undeclared variable 'gl_ClipDistance'. Are you using any resourcepack that override vanilla shaders?

I'll check

ghost avatar May 29 '22 14:05 ghost

It says Couldn't compile vertex program (Default, particle) : 0:21: L0002: Undeclared variable 'gl_ClipDistance'. Are you using any resourcepack that override vanilla shaders?

I'll check

Yea, well i dunno if it was overriding vanilla shaders but yea there was 1 resource pack in my resource pack folder, but when I deleted it, It still looped the mojang screen

ghost avatar May 29 '22 14:05 ghost

Which resourcepack did you use?

qouteall avatar May 29 '22 14:05 qouteall

Which resourcepack did you use?

A PolyMC (vanilla players join modded server) Resource pack, but I deleted it

ghost avatar May 29 '22 14:05 ghost

Mods can also override vanilla shaders. Does this issue occur with only immptl and fabric api?

qouteall avatar May 29 '22 15:05 qouteall

Mods can also override vanilla shaders. Does this issue occur with only immptl and fabric api?

Yea

ghost avatar May 29 '22 15:05 ghost

I found that PojavLauncher means that you are running this mod on phone? It may not support the needed OpenGL feature so the shader cannot compile unfortunately. Someone said that he changed the OpenGL compatibility in pojavlauncher and worked.

qouteall avatar May 29 '22 15:05 qouteall

I found that PojavLauncher means that you are running this mod on phone? It may not support the needed OpenGL feature so the shader cannot compile unfortunately. Someone said that he changed the OpenGL compatibility in pojavlauncher and worked.

What do you mean by changed the OpenGL compatibility? I have selected all rendering options, one of them loaded the game but when I go on a world it crashes

ghost avatar May 29 '22 15:05 ghost

I found that PojavLauncher means that you are running this mod on phone? It may not support the needed OpenGL feature so the shader cannot compile unfortunately. Someone said that he changed the OpenGL compatibility in pojavlauncher and worked.

Should I send the crash report for the one that crashes upon loading a world?

ghost avatar May 29 '22 15:05 ghost

The renderer that does not loop but crashes is virglrender but the issue with that is that it makes it quite laggy and if there is any other solution then I would gladly use it lol, also should I submit this bug report to pojavlauncher issue report thing too?

ghost avatar May 29 '22 18:05 ghost

You can disable immptl's shader code transformation by disabling enableClippingMechanism in /config/immersive_portals_fabric.json

qouteall avatar May 30 '22 08:05 qouteall

You can disable immptl's shader code transformation by disabling enableClippingMechanism in /config/immersive_portals_fabric.json

Oki thank you, btw what does that do?

ghost avatar May 30 '22 10:05 ghost

You can disable immptl's shader code transformation by disabling enableClippingMechanism in /config/immersive_portals_fabric.json

Uhhh so I did that but now the portals are black

ghost avatar May 30 '22 10:05 ghost

Unfortunately this mod is not designed to work on phone. This issue probably cannot be easily fixed.

qouteall avatar May 30 '22 12:05 qouteall

https://github.com/qouteall/ImmersivePortalsMod/issues/748

qouteall avatar May 30 '22 12:05 qouteall