qouteall
qouteall
To make the teleportation seamless, it also requires the player to enter a "stretched view" state.
@L1lith It would be cool but it's very hard to implement. It requires a huge refactoring of the mod so it's not being considered for now.
Try to use command `/portal set_portal_nbt {adjustPositionAfterTeleport:true}` for the portal (There is already a command stick for this command)
I am going to make the adjust-position-after-teleport attribute enabled by default
Now it even crashes ``` net.minecraft.util.crash.CrashException: Ticking memory connection at net.minecraft.server.ServerNetworkIo.tick(ServerNetworkIo.java:153) ~[minecraft-1.16.3-projectmapped-net.fabricmc.yarn-1.16.3+build.28-v2.jar:?] at net.minecraft.server.MinecraftServer.tickWorlds(MinecraftServer.java:875) ~[minecraft-1.16.3-projectmapped-net.fabricmc.yarn-1.16.3+build.28-v2.jar:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:801) ~[minecraft-1.16.3-projectmapped-net.fabricmc.yarn-1.16.3+build.28-v2.jar:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:81) ~[minecraft-1.16.3-projectmapped-net.fabricmc.yarn-1.16.3+build.28-v2.jar:?] at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:659) ~[minecraft-1.16.3-projectmapped-net.fabricmc.yarn-1.16.3+build.28-v2.jar:?] at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:224) ~[minecraft-1.16.3-projectmapped-net.fabricmc.yarn-1.16.3+build.28-v2.jar:?] at java.lang.Thread.run(Thread.java:832) [?:?]...
https://github.com/qouteall/ImmersivePortalsMod/issues/348
https://github.com/TeamJM/journeymap/issues/457
ImmPtl seems incompatible with polymer and universal graves contains polymer
This is not easy to implement. It has to handle the matching on the edge of the forceload region. And implementing it will make nether portal linking more confusing. You...
Can you post the full log?