Quim Muntal
Quim Muntal
It was in the original roadmap and I even tried to implement some basic validations, but doing it right and with enough error granularity is a tough task that I...
I haven't used this library to render meshes using simple shader that works for a helloworld. You may have more luck checking other projects depending on qmunta/gltf: https://github.com/qmuntal/gltf/network/dependents Anyway, I'll...
At the moment it only supports encoding/decoding the json extension, it does not support yet compression and decompression. It is on my mind supporting it, don't know yet if via...
Draco-encoded meshes support is on the way, it will be provided as an external package: https://github.com/qmuntal/draco-go. Once I have `draco-go` implemented I'll add some documentation to use `qmuntal/gltf` together with...
> Note: when and if reliable testing hardware is available, the Go team is likely to promote windows/arm64 to be a first class port. Microsoft dev here. We would like...
I would also be very helpful for Go interop. I´m specially interested to support draco compression in https://github.com/qmuntal/gltf. This issue is marked as `help wanted`, so I will give it...
> I think we should wait to merge this until we have a version of Go that we can test it on. It doesn't have to be a released version,...
>> I think we should wait to merge this until we have a version of Go that we can test it on. It doesn't have to be a released version,...
@aarzilli I've rebased this PR and gated windows/arm64 behind the `exp.winarm64` tag. What do you think? I'm also struggling to run the test suite locally either on amd64 and arm64...
> That's an odd one, our Windows builders seem to be running fine. Is there anything different about your test / development systems that could cause such an error? I...