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Easy to use Python library for creating 2D arcade games.

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## Bug Report After I close the arcade app window (d44.py), I get the excepiton of XA2SourceVoice.__del__ ## System Info OS:Windows 11 x64 Python 3.9 x64 ### Actual behavior: Arcade...

bug

Go to this page: https://api.arcade.academy/en/development/quick_index.html Shows this error: ![image](https://user-images.githubusercontent.com/1463116/174522355-8e088ca1-cac7-4fed-9467-abdefbd110a0.png)

bug
documentation

Pymunk has a pretty neat collision system using spaces and groups. It supports handlers/callbacks to notify about collision. I strongly suspect this can scale much better the generic sprite collision...

enhancement

While working on the Hit Box tool I found that the UI elements often did not have integer position causing 1-2 pixel flickering and unpleasant artefacts. I have currently just...

Keeping this in a branch until we create the abstraction may be a good idea. We may also want to add the ability to change the texture, start, or end...

As of now, we cannot manually typehint SpriteList, so it is always the type of `SpriteList[Sprite]`. Making it a generic would enable a dev to add a custom typehint to...

enhancement

In arcade 2.6 and ealier the view matrix only affected pyglet text. in 2.7 it affects everything. We need to make sure: * Text is affected by the current view...

enhancement

## Enhancement request: ### tl;dr: What: 1. Stop using `flipped_` arguments from the `Sprite.__init__` to trigger CPU-based flipping in `load_texture` 2. Multiply the coordinates instead, either via Sprite's scale or...

enhancement

I intend to tackle this myself, but If you have an idea for a tool, leave it as a comment. By tool, I mean an app to do a specific...

enhancement

## Documentation request: ### What documentation needs to be added? A high-level overview of how to work with physics engines such as PyMunk, making sure to warn users about the...

documentation