Paul V Craven
Paul V Craven
Unfortunately even with that line commented out, the library just makes a horrible buzzing noise as soon as the init is called, then does: ``` free(): invalid next size (fast)...
Looks like there are errors in the docs build.
The min/max sounds like a good idea. We have historically run into issues around this and I see no reason that won't continue to be an issue.
I'd support a warning for a too-new python version. The python-only collision was just fixed in the development branch. It just isn't as fast as Shapely. I think a hard...
Creating a new camera and deprecating an old one, I think needs a strong reason for the switch. All examples and docs need to be updated, and users will need...
Further investigation shows it getting stuck on this line in sprite.draw(): `self._atlas.use_uv_texture(1)` And inside of that function: `self._uv_texture.write(self._uv_data, 0)` ...and inside of that: gl.glTexSubImage2D( self._target, # target level, # level...
Any magic for the debug? This doesn't seem to print anything extra: import pyglet pyglet.options['debug_gl'] = True pyglet.options['debug_gl_trace'] = True pyglet.options['debug_gl_trace_args'] = True
Dump with the hanging version of the program: https://pastebin.com/FvWPcFTE
2.6 working version dump: https://pastebin.com/C6war8ZB
I changed 199 to be False and it still hung.