Paul V Craven

Results 66 comments of Paul V Craven

I think input validation will need a lot more thought on how (of if) we want to manage it in the main library.

In benchmarking, I haven't found cases where this is the hold-up. Do we have examples where this is the case? It makes a big difference to users of the library...

> I also want an opengl sub-section explaining: Ok, I updated it with this. > * A library explaining various rendering techniques to get people started I'm not sure what...

I thought about that. I thought the current setup was faster. If a game increases or manipulates the angles, it is done directly in degrees and doesn't have to be...

We didn't update the hitbox because changing a texture could cause the hitbox to update such that the sprite would now be colliding with a wall. The physics engine at...

You can update the hitbox yourself: ``` my_sprite.hit_box = my_texture.hit_box_points ```

I'm thinking this will not change, other than the doc updates. At some point in the future we might support adding a baseline, or whatever it is like Unity does,...

I don't see adding support for this in the Sprite class. It is straight-forward for a programmer to add support for this in their own program. Just need to set...

In my mind we support multiple textures, and multiple hitboxes. You just change the texture and the hit box when you need it modified. We don't have a built-in list...

Similar to issue #1096, I don't see doing this unless we support an anchor point, and I don't see that getting added really soon. I think that would require some...