puthre
puthre
Works fine when using Nez.MG38.csproj and MG38.ImGui.csproj which I assume uses monogame 3.8 instead of 3.7.1. Not sure why default is 3.7.1 and if there are any issues with 3.8.
1. It returned true but no data is inserted in the table 2. ``` var query = "" query = query + "CREATE TABLE IF NOT EXISTS `games` ( "...
1. no, it's "user://storage.db" 2. I was using some binaries I've complied myself. Then I've switched to gdsqlite-nightly-3b6e9a8.zip as I had some issues compiling for android. I'll try the latest...
@TGRCdev db.query("PRAGMA synchronous = 0;") seems to have fixed the long duration issue.
Seems to me that this is a godot issue as I reproduced it with other test gdnative library. I've opened a godot issue - https://github.com/godotengine/godot/issues/37695
I was looking myself for the same thing. Seems that there isn't. matcherFeeAssetId is not set
Just a reminder that you can also archive projects.
No, it only hides the project from the lists.
@ovpc So the feature would be to import a generated nonaggregated report into a new timetracker instance?
@ovpc so you would need a full import export feature. What is the use case for this? Is this for a single user or for all the users?