AkaGloomy
AkaGloomy
> Well, "Instancing" is not supported on hardware yet with gl4es. I know what I have to do for that, but I need to do it. I'll try to it...
I used the same settings in my tests, including grass density, apart from modular grass connection. I'm not an expert in this area, but it seems to me that it...
> Can you check that your hardware support `GL_EXT_draw_instanced` extension in GLES2? I'll probably try to use that one when I'll implement hardware support for instancing. I unfortunately do not...
in which section can I see information about this? 
> Can you check that your hardware support `GL_EXT_draw_instanced` extension in GLES2? I'll probably try to use that one when I'll implement hardware support for instancing. there's no such thing.
> Mmmm, so the GLES2 extension is pretty rare :( > And GLES3 is a lot of work. So, not sure how I will progress in this. Anyway, I have...
indeed, when using vanilla textures, in some cases the texture looks like a cluster of pixels.