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A port to Linux (and OpenPandora / DragonBox Pyra / ODroid / PocketCHIP / GameShell / AmigaOS4 / MorphOS / Emscripten) of Hydra Castle Labyrinth (a "metroidvania" kind of game). Status: Working.

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A bit of time has passed since the last time I tried hcl. Therefore I decided to have another go. I pulled the new sources from this repo and I...

When I try to compile, I get lots of "multiple definition of ``'" errors. This is because e.g. PHL.h defines `int WHITE` and thus every file which #includes PHL.h has...

Hi, I'm having issue on Amiga 68k port (Big Endian). Game freezes in fifth level LOLIDRA'S CAVE. I'm in location when there are 3 enemies that dissapear and when they...

Hello, I was interested in submitting this project to the Debian Games Team to include in their main repository. However, because Debian requires confirmation on licensing matters, I would need...

The port allows you to hurt enemies from the height of 1 tile below, something that is not possible in the original game. Please see videos attached. [attack range linux.mp4.zip](https://github.com/ptitSeb/hydracastlelabyrinth/files/3505231/attack.range.linux.mp4.zip)...

Hello again, While comparing both the original Windows version and this port, I found out the latter has a relatively slower movement/animation speed, which results in many discrepancies while in...

Hello, A small bug I found. Sometimes when I close and reopen the application, the XBRZ filter is enabled by default, even if I disable and close the application afterwards.

Hello, me again :) I found a couple of different sound issues for both SDL1 and SDL2 version. I should note I have the latest version of Timidity installed. SDL1...