ptitSeb
ptitSeb
Maybe it is. GLX Context creation / deletion is bit complex. If you can copy/paste libGL console printf, that can help. Also, uncomment line #37 of `src/glx/glx.c` to enable many...
I don't think FPE program is to blame (but you can have log of compile failure using LIBGL_LOGSHADERERROR=1 evironnement variable). I think it's more an issue on the context creation....
Ah ok, fine. So you built with "NOX11", and possibly "NOEGL"? Or do you have EGL? What are the function for creating and destroying an EGL surface? Also, are you...
Mmm, indeed, if in the sample you have issue with a create/delete/create native window context scenario, then it will be the same in gl4es. I want to create an option...
@dpeddi : is that issue still present? It should be fixed now with latest commit.
If you can do that, yes please, because it seems it's not the issue I thought it was...
Just to note, I have submited some fix in the destroy surface / context code. Maybe it fixed your issue, if you have some time to re-test.
On an RPi4, you don't need gl4es, mesa is good enough. You need a 32bits OS yes. for steam, you probably need to `sudo apt install libappindicator1`
Be aware that not everything works with steam. You need to use "Mini-mode", the full Browser view will not work (but now Big Picture mode does work, since yesterday). Also,...