ptitSeb

Results 2023 comments of ptitSeb

What you can try then, with the `-DBMCHOST` build: * try with `LIBGL_NOTEST=1` environnement variable, to see if hardware testing messed things * try to play with `LIBGL_GLXRECYCLE`. Note the...

> I got to the same point. I have looked at the code and found that gl4es uses pixmap for `LIBGL_FB=3`, which Android doesn’t support. No completly. It tries to...

Can't you just install `gcc-arm-linux-gnueabihf` and use `CC` env. var. before using cmake for the 1st time to just use it?

@TUNBudi06 the warning is not linked to the error. The issue is the `glGetMinmaxParameteriv(...)` is not implemented in gl4es. It's quite tricky to implement, and rarely used. I'll do some...

Check also there: https://pyra-handheld.com/boards/threads/the-pandora-port-request-thread.40958/post-1457145 were I hacked an older version of the engine to make it run on the Pandora.

That's really strange that a `glBufferSubData(...)` to update a buffer is much slower than a `glBufferData(...)` that will recreate the buffer?!

Yes, the scene from the screenshot, this point of view is always slow. Strange that gl4es doesn't concatenate all those small glDrawArrays, as there is some mecanism to do exactly...

hey. Well, I noticed Daniel had clone gl4es and did some AmigaOS related commit. Sounds like a nice project! I know frogatto yes, and there is a GLES 1.1 prot...

Hi @Daytona675x ! How are you since last Gamescom :) So, git and github, well, unfortunatly, I'm also not that familliar with all this, and always end up on stackoverflow...

@Daytona675x @kas1e : with commit 7e602ea I have splitted lookup stuff (the heart of `aglGetProcAddress(...)`). As you can see, now there is a specific `lookup.c` in `agl` folder. I haven't...