ptitSeb
ptitSeb
Mmm, it seems I need to look in `include/libglxabi.h` and implement what is written to have support. I'll see what I can do later about that.
@rapgro do you have a precise list of extension / functions I need to support libglvnd?
Emulating those is pretty difficult, but a stub can be done yes. I'll add that to my TODO.
Ok, I'll see on how to add thoses symbols.
Mmm, I checked, and all thoses function comes from the "GL_ARB_imaging" extension, which seems to be deprecated. Are thoses functions really used? I can STUB them, but that will lead...
I have never tried GLU in an emscriptem project. Some mangling may be needed indded, I'm unsure as I have not do it myself. But `glEnd(...)` should never be missing,...
Yeah, that could work. GL needs to be mangled in Emscripten, but not GLU.
Unfortunatly, I'm not sure there is an easy (or even uneasy) way to fix this. When gl_FragDepth is not supported in hardware, there is no way to write (or read)...
Yes, indeed. Because th eshader is generated, in many possible case the final Alpha color can only be known after the fetch of the texel. Still, I agree that in...
Nope, this particular optimization is not in place in fpe_shader for now. It's a bit tricky to do (but I do have some idea on how to implement it without...