ptitSeb

Results 2023 comments of ptitSeb

`glClientActiveTexture` is defined in line 2407 of `src/gl/texture.c`. My guess is that it load the copy from GLES2 for some reason. I suggest you try to adapt your code for...

Yes, there is no code to make it thread safe for now. I'll probably work on that later, but that's not in my short term plan.

The tests will only work with apitrace-gl. I guess the apitrace-gl-gui is only a front-end, not the real thing (plus, apitrace-gl will need a gl4es built with EGL and X11...

test.sh just call apitrace. If it's not here, the script will not run. Without X11, what will work ? SDL games? Does you version of SDL create an GLES context...

Well, I don't think apitrace can be built without X11. But it doesn't mater. You should try to build SDLgears instead. It relies only on libGL so gl4es (I don't...

It's on my plan, but I don't know when I'll start this task (it's a big one).

I have no plan for further LIBGL_SHRINK change like you describe. I doubt downscaling more and more. I think something like `LIBGL_SHRINK=6` degrade already quality by quite à lot. Are...

Yes, the alpha/blend issue is because the texture gain an alpha channel where it should not, thus changing the blend equation. All this should be fixed with gl4es now, especially...

Or do you mean I should force the alpha channel to 255 when internalformat is asked as GL_RGB but storing internally as GL_RGBA?