ptitSeb

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This is probably a stack. And the 4096 byte (a page) that are protected is the "stack guard" to detect stack overflow. The error is probably comming from some place...

it wasn't for this issue, but there are a few similar ones. I'll start analysing this issue soon-ish now.

I don't think you need all those libs like `/lib/x86_64-linux-gnu/liblttng-ust.so.0`. It works fine without them.

> Are you saying that it is harmful for the game to have them installed? I'd like not having to uninstall them as I need those shared libs for other...

Ok, I did a few changes. Can you update and try again?

Try again, and it might just work. There seems to be some unstability with the dynarec, I'm looking at it.

Mmmm, a null reference. Not sure what's happening here. Next time, can you use `BOX64_SHOWSEGV=1` also when you launch Stardew Valley, it will gives more logs to the console if...

can you use `BOX64_SHOWBT=1` and `BOX64_DLSYM_ERROR=1` next time also? Also, you can try to use `BOX64_DYNAREC_STRONGMEM=1` to see if it help removing the segfault.

I wasn't home lately, didn't had much time to look into this. I will try to have a better look this weekend and next week.

I played a few days (3) on my ampere machine but everything worked fine, no crash, no issue. Maybe I didn't played enough. Accourding to the various log you posted,...