ptitSeb

Results 2024 comments of ptitSeb

Mmmm, on second thought, both extension should be disabled, as they are not supported on gl4es. Can you get the transformed shader? PS: you can use `LIBGL_LOGSHADERERROR=1` to get the...

I would say it's the commit about `#extension` handling

If the shader fail to compile, it may crash. But I suppose shaderconv is still confused with the `#extension` string. There is some code in it to handle that, but...

Have you tried `LIBGL_FB=1`? Maybe it doesn't have x11 support and only support Framebuffer here?

Ah, issue is gbm is still experimental on gl4es (so, it's still buggy). That's probably a bug in gl4es that needs fixing :(

You don't have the source of this SDL2 to see how they are creating the context?

Ah yeah, this thing. It's quite old now, I forgot about it.

An FBO attached color texture must have a min (and mag?) filter set to GL_NEAREST? Is that what you are saying here?

Ah ok. I think I get it. It's just the `glBlitFramebuffer(...)` FBO source filter that should be ignored because there is a parameter defined in the function call.