ptitSeb

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Ah ok, I see. You can try renaming those one if you want then. Are you building a static version of gl4es?

there are already many `gl4es_` functions,, so you might create more name colision. Try `rl4es_` instead ;)

That's a bug in the shader transformation (from opengl to gles2). I need to have a look at that (but not sure when I'll do that).

Nice one. I was thinking of something similar but never started working on that. I'll gladly merge a PR on that :)

I can rename to `gl4es_getline` and `gl4es_countlines` I guess. Along with all the other string utils functions yes.

Done. Is it better now? (oh, you have Heretic2 code, nice :P )

Ok. fair enough. Some more classic will come to the amigaos4 then ;)

Yes, I have supposedly fixed an issue with extension that was not preperly handled. Seems like it's still not properly handled. I'll have a look at this.

I think the issue is because the `#extension` keyword is preceded by some space. I need to check and fix that.