Steven Chan

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Same issue, we use FB iOS 11.x.0 , the fix is in the following file, the variable BOOL cancelled need to assign default NO In FBSDKCoreKit/FBSDKCoreKit/FBSDKBridgeAPIResponse.m ``` + (instancetype)bridgeAPIResponseWithRequest:(NSObject *)request...

@fabioacri81 In FBSDKCoreKit/FBSDKCoreKit/FBSDKBridgeAPIResponse.m ``` + (instancetype)bridgeAPIResponseWithRequest: { ... BOOL cancelled; ``` Set cancelled = NO;

you can try this ``` sleep = function(time) local t = 0 repeat local T = os.time() coroutine.yield(0) t = t + (os.time()-T) until t >= time end ```

any news ? last facebook unity sdk is 16.0.2 that is Aug 31, 2023

yes, there is some background call when the Android Application is constructed ``` https://graph.facebook.com/v16.0/app/mobile_sdk_gk?access_token=&fields=gatekeepers&format=json&sdk_version=18.0.3&sdk=android&platform=android https://graph.facebook.com/v16.0/app?access_token=&fields=supports_implicit_sdk_logging%2Cgdpv4_nux_content%2Cgdpv4_nux_enabled%2Candroid_dialog_configs%2Candroid_sdk_error_categories%2Capp_events_session_timeout%2Capp_events_feature_bitmask%2Cauto_event_mapping_android%2Cseamless_login%2Csmart_login_bookmark_icon_url%2Csmart_login_menu_icon_url%2Crestrictive_data_filter_params%2Caam_rules%2Csuggested_events_setting%2Cprotected_mode_rules%2Cauto_log_app_events_default%2Cauto_log_app_events_enabled%2Capp_events_config.os_version(12)&format=json&sdk=android https://graph.facebook.com/v16.0/app/mobile_sdk_gk?access_token=&fields=gatekeepers&format=json&sdk_version=18.0.3&sdk=android&platform=android https://graph.facebook.com/v16.0/app/model_asset?access_token=&fields=use_case%2Cversion_id%2Casset_uri%2Crules_uri%2Cthresholds&format=json&sdk=android https://graph.facebook.com/v16.0/xxx/activities ```