ps1freak26

Results 11 comments of ps1freak26

For WX vrr likes to work when vsyncwindowflag is enabled but the setting is in the PCSX2_ui.ini file and it works for all renderers. As for QT there is no...

For amd you can add the program then set freesync to off to get rid of flickering. QT and WX react differently to vrr the WX version should look like...

Here's my findings GS Dump 1: Fixed with screen offsets GS Dump2: Fixed with opengl and vulkan with 4x res or higher. Pink with textures in DirectX 11 and 12....

For GS dump 2 turning off anisotropic filtering did work and high blending looks more like software mode.

I tested the gs dump and cpu sprite render size fixed the cutscene setting it to 1 fixed it.

Yeah I switched to software then hardware and is fixed but I did see the black screen when I started with hardware I tested both dumps.

I don't have the game but someone else does I'll see if it works for him.

Does it work when you switch from hardware to software to hardware like Burnout 3's sky?

@HelelSingh You need to run the game at a higher internal res than the display resolution. The SSAA shader doesn't run it at 6x res when it is set to...