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Gestures and input handling made sane for Unity

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I don't know if it can be seen as an issue but it seems to me that it is not possible to detect touches and gestures made on a Macbook...

I'm no expert, but I suspect the current license makes it unusable for companies that make experts check their licenses. It would be nice to hear an expert. Maybe picking...

If this repo was set-up as a Unity package, it would be possible to add it as git url into the Unity Package Manager. This would make developers life easier....

When i add more gestures , like pan , swipe and pinch recognizer, when i just move the screen, swipe and pan gesture will be fired at the same time;...

I have pinch and rotate gestures set up which works excellently with touchscreens but I also need to build for desktop. When simulating multiple touches with the alt key, pinch...

I am creating a 2D game, and I am wanting to use touch screen gestures to change game cameras. I don't know if this is something that can be implemented...

* Another useful recognizer implementation * Functions as an analog anywhere you touch within the set rect * Updated the DemoOne scene with two examples * analog without tap event...

I have added a swipe recognizer to my character, to move him around the screen. I also added a pinch recognizer to zoom the camera in and out. The problem...

These are two new recognizers that I have written. One that tracks a single touch starting in a boundary until it ends and the other a version of the swipe...