TouchKit
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Gestures and input handling made sane for Unity
Either I'm missing something or TKRects don't work unless your game is setup for 2D. I'd like my 3D game to only listen for touches in a particular area of...
line 58 in Assets/TouchKitLite/TKLTouch.cs will make a pc/mac build fail.
There is any kind of TouchKitLite documentation, I can't find it anywhere, it is kinda of different from standard touch and I can't find myself on code (even it beeing...
TKSwipeRecognizer also needs to fire gestureCompleteEvent when the finger is lifted if the swipe was recognized. This will be very useful in games where swipe is the main control, where...
Exceeding of maximumNumberOfTouches must finalise gesture because now if you want implement different behaviour for singe and double pinch you will have conflict