Philip Rideout
Philip Rideout
I've confirmed that the model loads correctly after changing CONFIG_MAX_BONE_COUNT to 1024 and removing the static_assert that checks for `sizeof(PerRenderableBoneUib)
We now have an ASSERT_PRECONDITION in `RenderableManager::Builder::Build`, so Filament will throw rather than rendering a partial model. (see https://github.com/google/filament/pull/5868) I'll change the `static_asset` as suggested by @pixelflinger before closing the...
I received an email for the comment from André Perez, but I don't see his comment on the Issue page. Very strange. Anyway, to answer the question: resizeable panes would...
Yes, feel free to open a PR, thanks!
We are working on a FrameGraph debugger, that's probably higher priority.
For what it's worth, option 2 is supported by gltfio as of #2607.
Thanks, we will soon be removing these docs and instead use the TypeScript bindings as documentation, as described in the comments at https://github.com/google/filament/issues/3250.
@pixelflinger my recommendation is close this and open a new ticket that says: "completely remove our old JavaScript doc system, use tsdoc instead". In other words, all JavaScript documentation should...
The message about `vkEnumerateInstanceVersion` might be a red herring because `vkGetInstanceProcAddr` should simply return null on 1.0 devices, which is not an exceptional situation. I am guessing that your device...
Thanks for checking! We should probably mention this extension in our README, or try to remove the requirement. However for your device I would recommend OpenGL. I think this is...