Philip Rideout
Philip Rideout
In my experience MoltenVK (Vulkan-on-Metal) is surprisingly robust, so I wonder if the simplest solution is for RadeonRays to support Metal via its Vulkan backend. Note that this would require...
I think we would all agree that any sample mesh whose index count == vertex count is a poor exemplar for glTF. Maybe just remove it from the repo, or...
Also note that `InterpolationTest.gltf` in the conformance suite exercises CUBICSPLINE, but does not animate morph weights. I think it would be good to animate morph weights since the memory layout...
Yes this test passes with `f64`.
Understood, we'll change our codebase to use f64. For some context, we're currently using f32 only because we're generating vertex buffer data that gets fed into WebGL, and out of...
Update: unfortunately we can still easily reproduce a similar panic after changing our codebase to use 64-bit precision.
This spec has several example JSON snippets for individual features, but I think it would be helpful to add a higher level JSON example near the top. This would help...
I love that someone is interested in opening up a modern standard for Brep representation! As it now stands, this spec does not clearly leverage glTF's core strengths like its...
@alteous all your responses make sense to me. My own interest is the architecture sector as opposed to manufacturing, but I think we'd both want the same things from a...
This PR is quite old but it adds something valuable to wasm-bindgen that I would find quite useful.