Philip Rideout

Results 139 comments of Philip Rideout

In my experience MoltenVK (Vulkan-on-Metal) is surprisingly robust, so I wonder if the simplest solution is for RadeonRays to support Metal via its Vulkan backend. Note that this would require...

I think we would all agree that any sample mesh whose index count == vertex count is a poor exemplar for glTF. Maybe just remove it from the repo, or...

Also note that `InterpolationTest.gltf` in the conformance suite exercises CUBICSPLINE, but does not animate morph weights. I think it would be good to animate morph weights since the memory layout...

Understood, we'll change our codebase to use f64. For some context, we're currently using f32 only because we're generating vertex buffer data that gets fed into WebGL, and out of...

Update: unfortunately we can still easily reproduce a similar panic after changing our codebase to use 64-bit precision.

This spec has several example JSON snippets for individual features, but I think it would be helpful to add a higher level JSON example near the top. This would help...

I love that someone is interested in opening up a modern standard for Brep representation! As it now stands, this spec does not clearly leverage glTF's core strengths like its...

@alteous all your responses make sense to me. My own interest is the architecture sector as opposed to manufacturing, but I think we'd both want the same things from a...

This PR is quite old but it adds something valuable to wasm-bindgen that I would find quite useful.