osu
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rhythm is just a *click* away!
### Type Game behaviour ### Bug description It is possible to set the same bindings for both the left and right buttons, which allows for cheesing on high bpm streams....
### Type Crash to desktop ### Bug description If I move the game folder to a exFAT partition within the game and quit it, the game will crash and no...
### Type Game behaviour ### Bug description Got a score with 95.00% and watched the replay. The accuracy after the replay somehow increased to 95.13%. Looking at the screen recording,...
### Discussed in https://github.com/ppy/osu/discussions/20085 Originally posted by **AuracleTech** September 2, 2022 https://user-images.githubusercontent.com/40531871/188028682-c6ad2a5d-2371-4f2c-aca5-3b774782c051.mp4 Would fix this issue, I noticed it was oddly too loud when activating/deactivating presets
Right now, editor changes can be signalled via `EditorBeatmap.BeginChange` or `IEditorChangeHandler.BeginChange`. Each of these have slightly different behaviour. And one calls the other. Kind of. It's all a bit convoluted....
### Type Crash to desktop ### Bug description A friend ran into this issue when trying to set up lazer because he decided to install his osu!stable beatmaps to another...
**Describe the bug:** This map is an aspire type of map that emphasizes the video in the background. But here, for some strange reason, the video is in a hurry...
### Type Cosmetic ### Bug description I'm unsure if this is a proper issue or if I'm out of the loop with osu!lazer's development, but spinners take the skin's combo...
### Type Game behaviour ### Bug description Every time the game goes in or out of focus (such as when opening/closing it or alt-tabbing) it appears to do something to...
Not sure it's out fault, but something regressed recently causing this to happen to more users. Might be something framework, SDL, OTD or external. See: https://github.com/ppy/osu/discussions/19588 https://github.com/ppy/osu/discussions/19655 https://github.com/ppy/osu/discussions/19944 and probably...