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Spinners using skin's combo colours even though it doesn't change
Type
Cosmetic
Bug description
I'm unsure if this is a proper issue or if I'm out of the loop with osu!lazer's development, but spinners take the skin's combo colours yet not changing in colour themselves. Personally looks scuffed and inconsistent to me and I hope it can be changed by either spinner colours changing or it having their own seperate colour like standard.
Screenshots or videos
Version
2022.821.0
Logs
performance.log runtime.log updater.log database.log network.log
To confirm, you're referring to the display in the top timeline?
Both in the editor and gameplay, I forgot to put in videos of gameplay sorry. Here they are with an osu stable comparison
https://user-images.githubusercontent.com/112304420/187067625-7b4842d0-139c-441b-b501-af52112c7da0.mp4
https://user-images.githubusercontent.com/112304420/187067659-e2c7202b-353a-4e74-9183-d2adbb6bb567.mp4
Sorry again but I forgot to put my finding: It takes the combo colour of the previous circle/slider and lazer seems to treat it as such instead of seperately like in stable; tried it by messing with "New combo" in the editor and the spinners in lazer do change (all imported beatmaps from stable have it set as not a new combo however). It's mainly a problem for maps with spinners in the begging as it has no circle/slider before it so it uses the first combo colour and changes the rest of the map's colours
Looks like this is actually an issue that affects gameplay, so I'll bump up in priority.