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A game framework written with osu! in mind.

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**Fixed by https://github.com/libsdl-org/SDL/commit/6c962177272c6a2ce684e4298b40c25ebdd1ac74:** - https://github.com/ppy/osu-framework/issues/4159 - https://github.com/ppy/osu/issues/12228 - https://github.com/ppy/osu-framework/issues/4050 (probably fixed by something else) - [x] #5136 **Fixed by https://github.com/libsdl-org/SDL/commit/5ff42438e36e98c9d72ac70f5f5ce4599b96d3d2:** - https://github.com/ppy/osu-framework/issues/4055 - relevant: https://github.com/ppy/osu-framework/issues/1679 - SDL no longer sends...

area:platform

Currently disabling the property would end up making the sprite text look unaligned instead: | | `UseFullGlyphHeight = true` | `UseFullGlyphHeight = false` | |----------------|:---------------------------:|:----------------------------:| | with margin | ![CleanShot...

area:UI
priority:2

# Main information tl;dr: the text of this issue is just describing the effects of glFinish, and how calling or not calling it after SwapBuffers affects certain drivers. Considering the...

area:graphics

Checked that this is standard behaviour on macOS and windows https://user-images.githubusercontent.com/191335/165684195-5fd49b7f-ac21-4819-ab29-4544395342a0.mp4 https://user-images.githubusercontent.com/191335/165684538-630f5599-3768-431a-aef1-6c255544b97c.mp4 Doesn't feel great

proposal
area:input
priority:1

Discovered when working on https://github.com/ppy/osu-framework/pull/5150#discussion_r863843183, when moving things from `unbindInput()` to `OnFocusLost()` and `Dispose()`. Another way to put it: `InputManager.FocusedDrawable` can hold a disposed drawable. Since focus is only updated...

area:drawable
priority:1

Currently, there is a closed set of interfaces, which when implemented mark the drawable as able to handle (non)positional input (in `HandleInputCache`). It is not possible to add your own....

area:input

Raised in https://github.com/ppy/osu/pull/18090#issuecomment-1117218050 with brief explanation and discussion in https://github.com/ppy/osu/pull/18090#issuecomment-1118136311. In summary, `ScrollContainer` cannot compute the bounds of a non-loaded target, as it doesn't have a parent yet to inherit...

area:UI
type:reliability
priority:2

Something I found which is outdated by now given the refactors of `TextInputSource`, and which bugged me with its delay on hide (almost feels like the game is slow enough...

area:input
platform:iOS
size/M

Calls to `SDL_SetWindowGrab(TRUE)` block input *system-wide* for a short period. Not sure what to do about this, but opening an issue for tracking. Adding to my backlist of things to...

platform:macOS
platform:windows
broken-in-sdl
priority:1

Not considering scaling at the moment, should be. https://user-images.githubusercontent.com/191335/165057459-32ff98c7-1eef-4068-95c3-70f3e351c776.mp4

platform:windows
priority:1