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A game framework written with osu! in mind.

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To make things easy to review this pr brings only basic shader implementation, smoothening will come in a separate pr. ~~Also I'm not sure so I'll ask here: do we...

blocked
area:graphics
size/L

- Closes https://github.com/ppy/osu/issues/18003 I've initially intended to look at just adding guards against non-present drawables, but the current logic for filtering out drawables was quite convoluted that I looked at...

blocked
area:drawable
size/L

Depends on: - [x] https://github.com/flibitijibibo/SDL2-CS/pull/234 - [ ] https://github.com/libsdl-org/SDL/pull/5926 - [ ] ppy/SDL2-CS deploy with the above --- - Closes https://github.com/ppy/osu/issues/19150 Previously (without `SDL_HINT_TOUCH_MOUSE_EVENTS = "0"`) pen/touch inputs were sent...

area:input
size/M
platform:windows

Necessary for the application of https://github.com/ppy/osu/pull/19048#discussion_r918566267. Also changes basic implementations to use `BasicCheckbox` instead of `BasicButton` so the toggle's current state is observable.

area:UI
size/L

- [x] Requires https://github.com/ppy/osuTK/pull/75 ### Development requirement Run `dotnet workload install android` to install the necessary SDK components (may require `sudo`). Can be changed to `dotnet workload restore` once there's...

blocked
area:tooling
platform:android
size/L

### Type Game behaviour ### Bug description If you have a second monitor that is a different rotation to your main monitor (my main monitor is normal, my secondary monitor...

platform:windows

https://github.com/ppy/osu-framework/blob/53de765a2ac7f54cedefba50f797036a7ecf1a9a/osu.Framework.Android/AndroidGameActivity.cs#L141-L157 While working on #5281, a problem similar to the one described above arose. Button inputs were working properly (as they were forwarded), but stick and trigger inputs didn't work....

type:code-quality
platform:android
area:platform

- Closes #5200 Went with a hold delay of 500ms from real device testing, feels pretty well. The implementation behind this was to trigger a right click and "cancel" the...

area:input
size/L

We don't yet have good backwards compatibility support for older hardware, where the hardware (or drivers) don't support the OpenGL standards we rely on. This covers adding the same level...

epic
priority:1

**This is an RFC. I will rebase and clean up this PR so please don't attempt to go through by-commit** @peppy @bdach @frenzibyte This PR is in a "final" state...

type:performance
blocked
area:graphics
size/XXL