proxin

Results 6 issues of proxin

Hi, could you skip checking hash or add hash for this gothic2.exe file? It is Returning 2.0 mod (very large and popular) (It has system pack & 2.6fix), but gothic2.exe...

Hi, is there a way to impement BLEND mode in PFX (particles render) ? Pfx has an option visAlphaFunc_s which has options: **zRND_ALPHA_FUNC_BLEND,** zRND_ALPHA_FUNC_ADD, ADD works fine I guess, but...

bug

Hi, as you know, light in indoors locations is bad. In original gothic render all indoor locations have black skybox. (just black color) What if you try to remove sky...

Some spells (PFX) are broken. Some of them has a tiny size, some of them has "double" size. It look like last particle changes broken its render. Example: this spell...

**Describe the bug** Last shader version has a bug inside buildings / caves. It creates a dark circle area around player. https://github.com/kirides/GD3D11/pull/156/commits/6933f16d3894c91d7fec7f3d306c54e85c1453e2 https://github.com/kirides/GD3D11/pull/156/commits/361804d94640e38b18ccfe31dbeac19c8a80ebde ![image](https://github.com/user-attachments/assets/83cca4fe-36ee-47cb-86b6-99d0c92bd819) I think better is temporary to...

SkeletalMeshDrawRadius has a constant value of 6000. Some users play with bigger distance setting and npcs are invisible. **Suggestion:** Add into the setting file SkeletalMeshDrawRadius and read it in **LoadMenuSettings**...