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The Poki Networking Library for online multiplayer web games!

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We have examples which is nice, but some clear documentation on exactly which functions exist on which objects would be nice. And which arguments functions require accept.

If creating a WebRTC connection to player in the same lobby fails we should tell the game, but at the same time keep re-trying.

We can now create, list and join lobbies. But we can't leave them yet without disconnecting everything.

There are signs of a password fields in the API and client but it's not yet supported completely. We need to fix this.

Currently, you can only get `customData` from the lobby list and **only for public servers**. It would be great if a player could get this data when joining by lobby...

This way the backend can notify the frondend of future backwards incompatible changes.

We should probably just add simple IP based rate limiting on the password check to not invite abuse.

I’m encountering a problem when hosting a lobby from a user behind a VPN. In this case, other players trying to `network.join(lobbyCode)` hang indefinitely — no `connected` event, no error,...