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The Poki Networking Library for online multiplayer web games!

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I'm trying to catch all potential error events that I need for disconnection/gameplay handling. At the moment I am tracking **disconnected** and **signalingerror** (for lobby-not-found and lobby-is-full). I can see...

Hello again! Scanning the codebase, from what I can tell netlib assumes a pure peer-to-peer system. This is nice, but I'd like to develop more so client-server style architectures (similar...

## Summary - use `RTCErrorEvent` for the `rtcerror` listener - update docs and example with RTCErrorEvent ## Testing - `yarn lint` - `npx tsc --noEmit` - `yarn cucumber` *(fails: failed...

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