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🤳 VR/AR with react-three-fiber

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Will there be support for WebXR Depth Sensing, since currently there are issues with it? ```js toggleSession("immersive-ar", { sessionInit: { optionalFeatures: ["light-estimation", "depth-sensing"], requiredFeatures: ["hit-test", "local"], // @ts-ignore depthSensing: {...

I am unable to move using my controllers. App.js code : "import { Canvas } from "@react-three/fiber" import { Loader, PointerLockControls, KeyboardControls, Text, Sparkles, Html, Stars } from "@react-three/drei" import...

If, for any reason, the ray from RayGrab no longer hits the grabbed object when the trigger is released the onSelectEnd (or onUnsqueeze) event from the object will never fire...

in XR.tsx allow the isHttps flag to be ignored, this could help to work this in development mode. `const isHttps = location.protocol === 'https:'`

Add ability to show controller without xr inputsource TODO: - [ ] Rename and move UnboundController from controller.tsx - [ ] Add ability to pass gamepad state (maybe in next...

### Description With the previous version it used to work running WebXR on iOS using one of the XR-ready web browsers available, such as: [WebXR Viewer](https://apps.apple.com/de/app/webxr-viewer/id1295998056) [XR Browser](https://apps.apple.com/de/app/xr-browser/id1588029989?l) ### Error...

We have a few render targets in the scene where we would like to hide input source models like hand, controller, pointer and ray. E.g. our xr screenshot component should...

# Changes - Added a hook that allows developers to quickly get up and running with simple locomotion - Updated the documentation on how to use the new hook

updated the base_path for docs now you need to enable custom domain in Settings > Pages: then re-trigger a build ![image](https://github.com/user-attachments/assets/b04592bd-447f-479b-a29d-2401eabc4851)

I notice when I add an object in AR using the hit test target, my objects are weirdly rotated. It would be awesome if there was some sort of container...

enhancement