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Name input source meshes

Open wrangelvid opened this issue 6 months ago • 0 comments

We have a few render targets in the scene where we would like to hide input source models like hand, controller, pointer and ray. E.g. our xr screenshot component should ideally not include the input sources, for that we could traverse the scene and make things invisible by name. @bbohlender, let me know if I missed another relevant visual geometry or if there is another preferred approach.

wrangelvid avatar Aug 23 '24 02:08 wrangelvid