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Google Play game services - Android samples

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How to fix this, please? onRoomCreated(6, null) **\* Error: onRoomCreated, status 6 Sign in working, onConnected method is called, showing leaderboards/achievements working. Friend invite UI working, but room creation is...

When a user taps a turn based multiplayer game notification, for example an invitation, the Google Play Games app opens instead of the turn based game app. This causes a...

I'm developing a game that employs the Google Saved Games feature. It works really well when you've created snapshots and need them synced to other devices; the snapshots get synced...

Is it possible to enhance the automatching algorithm? I have the following situation (like many other devs): The game concept is managing an amount of players from 2 up to...

After the latest update to Google Play services, TurnBasedMatch.getParticipantId(PlayerId) returns null even though the documentation states that this cannot happen. My app loads all turnbased matches for the current player....

Since yesterday Game Services in the Google Play Developer Console shows me an old (~1 week ago) version of my application. The application is currently published in Alpha test mode,...

The crash is preceded by W/AppOps ( 558): Bad call: specified package com.google.android.play.games under uid 10168 but it is really 10074 The SkeletonActivity example crashes every time I click the...

I have a problem where TurnBasedMatch.getLastUpdaterId() returns the ID of the inviting player p1, even though the last update was performed by player p2: Steps to reproduce: - Participant p1...

It is currently very simple to do 'clean up' activities if a turn based match ends regularly. This is backed by the API where you can call finishMatch(..) on a...

Scenario is a two player match where participant p_2 waits 3 weeks before taking turn. Before p_2 takes the turn, the match looks like this on the two devices: Device...

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