Peter Kieltyka

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A quick search brings up others mentioning webgl is also faster than canvas for various reasons: http://stackoverflow.com/questions/21603350/is-there-any-reason-for-using-webgl-instead-of-2d-canvas-for-2d-games-apps and http://stackoverflow.com/questions/12758915/canvas-2d-context-or-webgl-for-2d-game

Pressly.com is of course using chi :)

cc`ing a few contributors and devs I spoke with previously: @cyx @ustrajunior @Vektah @xiam @kanocz @november-eleven @mrcpvn @elithrar @ChrisHines @lxfontes @lwc @abh1nav if you guys have some feedback please let...

thanks everyone for letting us know :) this is great and makes us want to make chi even better

hey @riandyrn this looks great :) thanks for the suggestion -- lets do it A few things I'd like to do though.. 1. We can transfer ownership to go-chi, and...

I've just disabled the flaky test, and will rename this ticket.. https://github.com/go-chi/chi/commit/25eb15cdd4f644896eac2ac05d4e3e932f34a188

yes, official go.mod support was released from /v5 /v4 was never a thing. Is there a particular reason to add v4.0.0-rc1 now..? I feel it will be mistaken for users...

I’m not even sure how to properly solve this? I can tag 4.0.0-rc1 but maybe I should release a 4.x.x release off the last v4 incompatible release with go.mod support...

Btw, for dd-trace and open-telemetry, please upgrade to chi /v5. There should be no reason a project is using /v4 or an old version, if they are, or any child...

this is an interesting point. any thoughts on the ideal solution? `r.RemoteAddr = net.JoinHostPort(rip, "0")` might work, but it provides a confusing port, but at least would be valid to...