pixeltris
pixeltris
Class redirectors currently depend on the concrete type `UClass` to be used in order for redirectors to work [(see FCoreRedirects:GetFlagsForTypeName)](https://github.com/EpicGames/UnrealEngine/blob/9658b53a5e37a4fb0646c59b294abd8141ef6fd7/Engine/Source/Runtime/CoreUObject/Private/UObject/CoreRedirects.cpp#L984). As USharp uses `USharpClass`, none of the C# defined classes...
Unreal ignores all unused signals in [FUnixPlatformMisc::SetCrashHandler](https://github.com/EpicGames/UnrealEngine/blob/d1206c126c45116997795609bd3951ba51ebdce5/Engine/Source/Runtime/Core/Private/Unix/UnixPlatformCrashContext.cpp#L692) which messes with the mono signal setup [such as this](https://github.com/mono/mono/blob/f30ce1cbceecdf1548a864540204606ff85d4032/mono/utils/mono-threads-posix-signals.c#L29). Ignoring unused signals seems unnecessary as handlers wont get called unless explicitly hooked...
Hotreload works by using `FileSystemWatcher` to watch for changes made to the C# game dll. Mono uses a libmono-native-compat.dylib to implement some of this functionality. Currently it crashes when trying...
If an unhandled exception occurs the crash reporter is invoked which displays the callstack info. This callstack doesn't include C# frames (and trashes the topmost C++ frames) which can make...
If there is a C# defined class which has a name ending in "Actor" and inherits from AActor there will be warnings on overridden functions (e.g. ReceiveBeginPlay) when opening a...
AssemblyRewriter / cecil seems to break edit and continue debugging. This happens even in the simplest setup with cecil. See the attached project to test this. - Compile the project....
As mentioned in #23 macro delays seem to be a bit off. It looks like half the duration you specify, with some sort of dampener as well (like 0.5 seconds...
Something has recently changed and the notification that ads have been watched is failing resulting in `Blocking ads...` on every page load. I'll look into this soon.
New updates
- Please do not make issues requesting updates - I don't have any commitments to updating YgoMaster quickly (or at all) - PRs are welcome and the instructions on how...
https://drive.google.com/file/d/1_-zLIuMdvxnVJ8NMY6o-v0mAVRUyaiXd *Last update: 2025-12-05 (v1.68)* *(optional) [alternative HQ shop pack images](https://mega.nz/file/FpMDwICS#rHxiHWuCw1fAjAqLR-dMEeF_tqswbZp99XAPDKwUgCY) by [SideswipeeZ](https://github.com/SideswipeeZ) (see #270)* *(optional) [More solo gates from the older video games](https://github.com/pixeltris/YgoMaster/issues/320) by [niceandneat](https://github.com/niceandneat)* This is a rough...