pixeltris

Results 294 comments of pixeltris

I haven't been able to reproduce this. I added a C# defined state to the "Tutorial_Idle" character asset. After reopening the editor the references seem to be there. Could it...

This is probably somewhat related to https://github.com/mono/mono/issues/12557. If the dylib isn't found at all the `Method has no body` error is shown. If it is found the crash occurs. The...

I haven't tried Android yet but it shouldn't be too much work to support it. Currently I don't have any phones to test this so I'm not sure how much...

Are there any Android emulators / simulators which work well with UE4? There are some issues which have popped up on Mac builds which may impact Linux / Android so...

I'm not sure Xamarin should actually be required. Xamarin includes all of the APIs required to interact with Android/iOS, but a regular embedded Mono solution should work just fine (without...

https://github.com/pixeltris/USharp/issues/76 this issue might stifle Android support. I haven't tried Linux yet but currently Mac is broken due to this issue. There is a good chance all Unix-like platforms are...

For the build.cs error you just need to recompile the C++ after adding `Android` to the .uplugin file. You can get the Mono .so files for Android from a Xamarin...

https://github.com/pixeltris/USharp/commit/d23b0e36aa07d0bf5fda031290420de71a7ce81c this commit adds basic Mono loader functionality. It has to copy all of the Mono files / .NET game assemblies out of the apk so that Mono can function...

[Resetting 3 signals](https://github.com/pixeltris/USharp/commit/92ddd9773751ca6ebb57fd6182f6a2524775f953#diff-1b91fae8e4d10c9cdc7049006d91880cR461) before loading mono seems to work. I'm not too familiar with signals so I'm not sure if it matters which signals I reset. Also there is a...

After some debugging it looks like an issue with my setup. I have been using vmware for testing linux and it looks like there is an issue with __thread causing...