Richi
Richi
Thanks Joel, I'll look into it.
Hi, the project never aimed at implementing the full svg specification, which is extremely complex. I just used it to import my own maps to Godot. So you definitely have...
Hi Andrejs, sorry to hear that. The module was build for Godot 3.1, and I haven't updated it since. As of now I have no GoG projects in the pipeline...
Unfortunately I can confirm the bug. Tried with several versions of the signtool.
It seems to be a bug in the way Godot packages the UWP-file. I was able to get it signed after unpacking the appx-file and then repacking it: `.\makeappx.exe pack...
I was able to fix the "Could not find or use auto-linked framework 'FBLPromises'" warning by copying the FBLPromises.xcframework folder from the iOS Firebase sdk to the plugin folder. The...
Unfortunately that's a known problem with the audio import lib I use. Unfortunately, my knowledge on that stuff is non-existent so I can't fix it myself :(