Still active? Alternatives?
Hello, I would like to convert some svg-based map data (US states, etc.) to Godot nodes (preferably Polygon2D's), etc.
I found this project, but I would have to hack on it considerably in order to get it to work with some of the SVG files produced from US Census data, of states or counties.
(I'm also open to anything that takes in other data/spatial formats, such GIS data or shapefiles or KLM, etc., and converts to Godot 2D (or even 3D) nodes.)
It appears that this (SVG2Godot) project was a good start, but has stalled. Has it been abandoned?
Is it because there are better/newer solutions now available for importing SVG files (or other formats) into Godot?
Thank you!
Hi, the project never aimed at implementing the full svg specification, which is extremely complex. I just used it to import my own maps to Godot. So you definitely have to adapt the code to your needs.
https://github.com/Giwayume/godot-svg
This does not do the same thing as this project, it creates new nodes that attempt to draw the SVG by using a custom mesh+shader.
If you are looking for a plugin like this one that converts SVG to existing nodes that can be edited in Godot, it is not that.