Pixelreality
Pixelreality
So I've been trying to patch SSTU's engine system to use B9 Part Switch's upgrade switching feature, as seen in these screenshots with normal parts: ![Image of an unupgraded F-1...
I've noticed many mods with heat shield additions (e.g. MOLE, DSEV) give the heatshield ModuleLiftingSurface as well as the stock heat shield module. Would it be possible to give heat...
When I set my engine to use `currentEngineLayoutName = Double`, it is priced correctly in the tooltip menu, but when spawned ingame as a new root part, it assumes the...
It would be helpful for developing FTEQW standalone projects (and help make custom maps for the game The Wastes that uses FTEQW) if there was support for VVM models and...
I disabled some TiC modules in it's config, and when I loaded up Tinker's Steelworks, it crashed. It ran fine with all it's modules enabled. Help? Crash log: http://pastebin.com/WZrs2bea FML...
Using `dynamiclight_add` as a player attached light source with a "flashlight" cubemap results in what appears to be a dynamic light illuminating models outside of the "cone" of the dynamic...
Hello, I've been attempting to compile FTEQW for an ARM Mac platform, but after running `make makelibs`, it will throw the following error after downloading and testing `jpegsrc`: ```shell checking...