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Clustered premade engines in part menu weirdness

Open pixe1reality opened this issue 6 years ago • 1 comments

When I set my engine to use currentEngineLayoutName = Double, it is priced correctly in the tooltip menu, but when spawned ingame as a new root part, it assumes the default cost of the part. Adding another part fixes the weirdness.

pixe1reality avatar Mar 12 '18 08:03 pixe1reality

Interesting -- likely related to data caching and how stock updates the pricing/costing of parts.

Will have to take a look at this after I finish updating the plugin for KSP 1.4.

shadowmage45 avatar Mar 12 '18 20:03 shadowmage45